The Wanderer eventually fights their way to the President, who it turns out was actually a sentient supercomputer. Learning of the strange development, Colonel Augustus Autumn instructs his troops to shoot the Wanderer on sight. In what was the start of a string of surprising twists, the Wanderer is freed from their cell by the Enclave leader, President John Henry Eden, who requests that they come to see him. Before they can escape, they are captured by the Enclave, who confiscate the G.E.C.K and take them to their base at Raven Rock. The vault had since come to be overrun by Super Mutants, but the Wanderer is eventually able to retrieve the G.E.C.K. The Brotherhood would later help the Lone Wanderer get to Vault 87, where a G.E.C.K. The Lone Wanderer then goes with Doctor Li and the other surviving scientist to the Citadel (the ruins of the Pentagon), where they seek shelter with the Brotherhood of Steel. James sacrifices himself to stop their leader, Colonel Augustus Autumn, from sabotaging the project, but not before asking the Wanderer to escape and finish his work by finding the G.E.C.K. They then go to the Jefferson Memorial with a group of scientists, hoping to continue their work on Project Purity, but the place is invaded by Enclave soldiers. The Wanderer frees James and together they return to Rivet City and James reveals that he had been after a device known as the Garden of Eden Creation Kit (G.E.C.K.), which he needs to complete Project Purity. Next, the Wanderer explores the Jefferson Memorial before finally tracking James down to Vault 112, where he was being held captive by its Overseer, Dr. Conceived by the Wanderer's parents, the project had experienced a big setback after Catherine had died and James had decided to go raise their newborn child in the safety of Vault 101. It's now slightly stronger than Combat Armor Mk2.Doctor Li tells the Wanderer about Project Purity, a plan to purify all the irradiated water in the nearby Tidal Basin and Potomac River. As a bonus, this fixes any issues regarding Hardcore users instantly being killed.Ĭhanged stats on the Theta 7 Armor to conform more to New Vegas' engine. Then ensure you're in Megaton (the city, not any interiors within the city) or Tenpenny Tower's Lobby.Ĭhanged the two week timeskip at the end of the mod to use GetGameDaysPassed. Thus, if you want to skip the 30 day waiting period, use your console to do: set GameHour to GameHour + 720. ![]() Changed start flag to use JIP LN NVSE's GetGameDaysPassed instead of the more buggy GameDaysPassed. Older versions are unsupported) and all requirements for Tale of Two Wastelands Tale of Two Wastelands (Built for and tested for only 3.3.2. Unfortunately, this is the only solution until Fallout 3's MaleVoice01 assets for xVASynth are updated for higher fidelity. This does mean that Officer Gomez does not sound like the Officer Gomez. Trouble's dialogue was generated using Skyrim's FemaleEvenToned to create an illusion of diversity of the voicing. In the case of Officer Gomez and Tim Henderson, New Vegas assets were used to generate voice files. In addition, xVASynth is available for the following characters: Christine Kendall, Amata, Officer Gomez, Alice, Tim Henderson, Honest Ozzy, and Trouble. What has been changed are some scripting to use JIP NVSE along with changes to the stats and a few additions to ensure full compatibility both technically and immersion-wise with Tale of Two Wastelands. The original vision of the mod along with the story, scripted events, and dialogue have not been changed at all. If you have suggestions and feedback, please share as well. This is my first mod I've published so please let me know if there's issues with details and I will get to fixing them as much as I am able. ![]() It also makes a couple bug fixes and tweaks to the original mod to make it a more stable experience. This mod makes Vault 101 Revisited compatible with Tale of Two Wastelands. Go to Changes for any changes pertinent to your experience. KineticKat's description of the mod still largely holds true. ![]() Thank you to KineticKat for permission to bring their amazing mod into TTW. Please go to KineticKat's mod page to download the required assets and override with my files. And though it's still held up immensely well, I wanted to bring Vault 101 Revisited to the Tale of Two Wastelands community. Now that I'm an adult, I wanted to revisit Vault 101 Revisited. As a kid, I loved playing through KineticKat's amazing Vault 101 Revisited.
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